Heists are the meat of the Edge of the Empire game, an ‘adventure’ in Dungeons & Dragons parlance. While highly complex and nuanced plots can be easily lost on players at the table, a Heist that is too straightforward, linear, and predictable is boring and might not challenge the players creativity enough for their liking.
To generate a Heist, roll at least once on each of the columns below. Each Heist starts with a basic premise: the fringer crew must do some Action at some Location, which is owned by an Owner. The reason why this Heist became a good plan is because the fringer crew has come upon some Inside Information that either increases the reward for a successful Heist or decreases the risk and dangers posed for a botched Heist. Unfortunately, all Heists have at least one Unforeseen Complication that forces the fringer crew to quickly change their plans and/or come up with a creative solution to the new problem.
Heists can be seen throughout the Star Wars films:
- rescue Han Solo from Jabba’s Palace
- smuggle goods for Jabba the Hutt, try not to dump cargo at the first sign of the Imperials
- rescue Princess Leia from the Imperial Death Star
- escort Rebel Alliance transports past an Imperial blockade at Hoth
- covertly destroy the shield generator on Endor
- smuggle cargo through the Kessel Run in under 12 parsecs*
- deliver Han Solo to the highest bidder
|d10||Action||Location||Owner||Inside Information||Unforeseen Complications|
|1||Capture/Steal||freighter convoy||Imperial||lightly guarded||military presence|
|2||Capture/Steal||colony ship||Imperial||abandoned||T is for It’s a trap!|
|3||Smuggle past||luxury cruiser||criminal organization||in a minefield||J is for Jedi are involved|
|4||Smuggle past||orbital depot||criminal organization||a gambling tournament is involved||has a secret, different owner|
|5||Smuggle past||armed starship||civilian||Need to use speeder bikes||must meet with a contact|
|6||Rescue||military outpost||civilian||Disable security via central computer||civilian hostages become involved|
|7||Rescue||medical facility (hospital, cloning, etc.)||civilian||location is underwater||moral quandary affecting a fringer’s D is for Destiny|
|8||Investigate / Discover||factory||politician||Working with someone on the inside||time limit|
|9||Protect||residence||pirate||besieged||one type of technology doesn’t function (shields, blasters, etc.)|
|10||Destroy||uncharted system||Rebel Alliance||uncharted location||forged permits don’t work|
* I just looked up the Wookipedia entry for ‘Kessel Run’ and vomited in my mouth, just a bit. Han is quoted as saying his starship can travel the Kessel Run in under 12 parsecs. Clearly, the writers (Uncle George?) didn’t realize at the time that parsecs are a measure of distance. It sounds like ‘seconds’ so they wrote it as a unit of time; a minor mistake, no big deal. But to keep their precious canon, a layer of pseudo-science and coverup bullshit has been put onto this, making the whole thing just stupid.