R is for Ruins

324298_10150348223643860_28984808859_8228900_1700169583_oRuins and other dark dungeons are a great element for a Galaxy Master to use to introduce a darker, gloomier locale into a Heist. Ruins represent the shadowy places of the galaxy that lie long forgotten and buried under the trample of time.

Ruins most readily lend themselves to a slow, steady, step-by-step exploration. By their very nature, ruins are closed and cramped environments. Creatures are frequently in Short and Engaged ranges with little opportunity to move further without losing sight of their target. Flowcharts and other types of maps can add a great deal of tension and verisimilitude at the gaming table while exploring the occasional dark ruin.

Ruins are typically abandoned or refurbished structures that had a previous use in ages long past. Select an original purpose for the ruins from the Function column, or roll a d10 to determine this randomly.  Ruins interesting enough to explore at your game table should always have some sort of creature or other powerful enemy making it their lair. Choose or roll a d10 on the Guardian column to determine what deadly threat protects this ruin and calls it home. Lastly, make sure to use an interesting twist to every ruin to make it unique and surprising. Pick an unexpected twist to add to the ruins from the Hooks column, or let the fate and the dice determine your path by rolling a d10.

    FUNCTION
1   cave
2   temple
3   derelect starship
4   lower levels of a city
5   tomb
6   fortress
7   prison
8   vault
9   palace
10   mine
    GUARDIAN
1   droids
2   force ghosts
3   J is for Jedi
4   Imperial
5   horrible B is for Beasts
6   T is for it’s a Trap!
7   Rebel Alliance
8   native aliens; see X is for Xenology
9   pirates
10   Multiple factions; roll twice
    HOOKS
1   The ruins were constructed by a civilization or race now thought to be extinct
2   The ruins are the home of a legendary, near-extinct B is for Beast
3   The ruins contain valuable I is for Illegal goods
4   The ruins contain or help lead to an A is for Artifact
5   A powerful being is imprisoned in the ruins
6   The ruins are a secret repository for lost knowledge
7   The ruins are a forgotten armory
8   The ruins are only accessible for a brief period of time
9   The ruins are a staging area for pirates, the Rebel Alliance, or the forces of a N is for Nemesis
10   In ancient times, the ruins once served as something else entirely. Roll again on the Function column to determine its former role

About C. Steven Ross

C. Steven Ross is the founder of Triumph & Despair. View all posts by C. Steven Ross

5 responses to “R is for Ruins

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