P is for Planet

0702Planets are the ubiquitous destinations for all interstellar travel. It is here, combined with the information gained in K is for Knowledge, that a Galaxy Master of any science fiction roleplaying game frames an important location in their mythos. They are the intergalactic villages the Crew retreats to after a dangerous steading of the dungeon we call “galaxy”. With billions and billions of planets scattered across the galaxy, no two are identical, each one is a precious jewel in the cosmic ocean.

Well, maybe not every planet. Though certainly, every planet that we as storytellers are interested in. Use the chart below to help guide your design of the planetary bodies of importance in your Star Wars campaign; planets, moons, large asteroid groups, and even man-made celestial structures. Stellar objects with no real interesting features or role in the tale should be ignored, invented on the fly only when the needs arise. Take care to ensure that each planet is special and unique in your galaxy. While a Galaxy Master may choose to accept two planets with identical base adjectives found here, that is only the springboard from which the story will jump and take on separate directions.

To use the chart, either choose one Dominant Feature and one Primary Industry, or roll 2d20 for each column to let the destiny and the magic of the dice choose for you. These two simple factors combine into a strong statement that is relatively easy to remember and gets immediately into the interests of the Crew: what dangers are here? what is interesting to do at this place?

When choosing a Dominant Feature, be sure to understand that this is used to describe the planet in only the most gross and overarching terms. Each planet has its own subtleties, variances, and  mysteries; hidden in the cracks and crags, waiting to be discovered by your Crew.

2d10   DOMINANT FEATURE
2   artificially constructed
3   toxic atmosphere
4   tectonically unstable
5   asteroid belt or group of small moons; no atmosphere
6   oceanic
7   hot and arid
8   overly large; high gravity
9   mountainous
10   forest or jungle
11   mixed, earth-like
12   open plains
13   wetlands
14   very small; low gravity
15   metropolitan
16   frozen
17   jovian / gaseous planet
18   volcanic
19   highly irradiated
20   roll twice, combining the results
     
2d10   PRIMARY INDUSTRY
2   religious
3   financial
4   healthcare
5   academic
6   administration or species homeworld
7   new colony
8   spaceport
9   agricultural
10   trade
11   abandoned / uninhabited
12   mining and natural resources
13   manufacturing
14   recreation
15   primitive civilization; only Rarity 1 items available
16   high tech
17   military
18   disaster
19   arts
20   roll twice, combining the results

Many thanks to Nick Tringali for many of excellent ideas here for pushing this entry of Edge of the Empire Alphabet to such great heights.

About C. Steven Ross

C. Steven Ross is the founder of Triumph & Despair. View all posts by C. Steven Ross

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