Your starship parks gently upon a nearby large asteroid, all power shut down save minimal environmental controls. A long wait occurs in the cold, dark ship as the Crew looks for the faint signs of the approaching Imperial convoy using nothing but eyes and windows. It is during this wait that your patience is tested, not from this tedious yet stressful part of the heist. No, your patience is worn thin by the incessant chattering of Tyfor Pnomm. Constant vigilance is required here, yet the Gand Bounty Hunter seems incapable of controlling itself. “Can we play a round of cards? I’ve got 50 credits that says the convoy never arrives. Who’s in, seriously? Hey, can we stop on the planet afterwards, maybe they have a casino?”
Tyfor’s addiction gets the better of him and he is unable to cope adequately, reducing his Strain Threshold by 2 for the remainder of the Heist as he frets and worries about getting his next game in. This potential liability and constant worrying affects the rest of the Crew as well. Each other Crew Member has their Strain Threshold reduced by 1 for the remainder of the Heist.
Thankfully, the waiting is over and a train of twelve starships punches their way through the outer cloud and into the nebula. By all accounts, they are now flying blind. When the last starship disappears from view, The Lucky Hand lights up, powers up, and gives chase to its prey. The convoy is crawling through the nebula at the slowest pace they can, but will still only leave a few hours to complete the delivery and escape without being noticed.
Thanks to some unorthodox modifications to the sensor system by Lita, The Lucky Hand‘s sensors cut through the interference cause by the spatial hazard. Though still full of static and other distortions, you detect a convoy of 11 bulk transports leading the way through the ruddy expanse, crawling through, unable to avoid collisions with small bits of rock and other detritus. But your ship can detect these things and easily avoid them, no collisions for you!
[BEHIND THE SCENES]
Upon visiting a new star system, the Galaxy Master has rolled a d100 with the result of (57). Looking at the Crew’s character sheets, he notes that this number falls within the range of one of the Crew’s Obligation. In this case, we are pointed to triggering Tyfor Pnomm‘s gambling addiction. Serendipitously, this falls in line with Blob’s descriptions from last post. The triggering Crew Member is most affected, but the stress worries everyone else as well.