(PbP) HEIST I – Arrival at Ytha’ak

red nebulaThe Lucky Hand emerges from the nether of interstellar travel and on the edge of the Ytha’ak System. A billowing shell of crimson gas orbits the inner star system like a blood-stained shell.

Your starship parks gently upon a nearby large asteroid, all power shut down save minimal environmental controls. A long wait occurs in the cold, dark ship as the Crew looks for the faint signs of the approaching Imperial convoy using nothing but eyes and windows. It is during this wait that your patience is tested, not from this tedious yet stressful part of the heist. No, your patience is worn thin by the incessant chattering of Tyfor Pnomm. Constant vigilance is required here, yet the Gand Bounty Hunter seems incapable of controlling itself. “Can we play a round of cards? I’ve got 50 credits that says the convoy never arrives. Who’s in, seriously? Hey, can we stop on the planet afterwards, maybe they have a casino?”

Tyfor’s addiction gets the better of him and he is unable to cope adequately, reducing his Strain Threshold by 2 for the remainder of the Heist as he frets and worries about getting his next game in. This potential liability and constant worrying affects the rest of the Crew as well. Each other Crew Member has their Strain Threshold reduced by 1 for the remainder of the Heist.

Thankfully, the waiting is over and a train of twelve starships punches their way through the outer cloud and into the nebula. By all accounts, they are now flying blind. When the last starship disappears from view, The Lucky Hand lights up, powers up, and gives chase to its prey. The convoy is crawling through the nebula at the slowest pace they can, but will still only leave a few hours to complete the delivery and escape without being noticed.

Thanks to some unorthodox modifications to the sensor system by Lita, The Lucky Hand‘s sensors cut through the interference cause by the spatial hazard. Though still full of static and other distortions, you detect a convoy of 11 bulk transports leading the way through the ruddy expanse, crawling through, unable to avoid collisions with small bits of rock and other detritus. But your ship can detect these things and easily avoid them, no collisions for you!

tantive ivAt the tail end of the convoy, an Imperial CR90 Corvette armed light escort vessel guards the rear of this wagon train.

[BEHIND THE SCENES]

Upon visiting a new star system, the Galaxy Master has rolled a d100 with the result of (57). Looking at the Crew’s character sheets, he notes that this number falls within the range of one of the Crew’s Obligation. In this case, we are pointed to triggering Tyfor Pnomm‘s gambling addiction. Serendipitously, this falls in line with Blob’s descriptions from last post. The triggering Crew Member is most affected, but the stress worries everyone else as well.

About C. Steven Ross

C. Steven Ross is the founder of Triumph & Despair. View all posts by C. Steven Ross

17 responses to “(PbP) HEIST I – Arrival at Ytha’ak

  • C. Steven Ross

    [OOC]
    Just as an fyi, Deuce has started an out of character discussion planning the next few moves over on our Google+ Community: https://plus.google.com/communities/103593747774609973725

  • deucedm

    [Ko’Shak]
    With Bril as co-pilot, Ko’Shak fires up the engines and prepares the take the ship out of its hiding spot. Since Lita has modded the sensors, he waits for until their scans pick up a freighter matching The Century Eagle’s description to show herself. Once our target is acquired, Ko’Shak brings The Lucky Hand out of their hiding spot, running it parallel to The Century Eagle but out of visual range.

    [OOC]
    I imagine picking out The Century Eagle is a matter of Perception, Ko has Cunning 4 and Perception 1. Once we have spotted her, We’ll try to stay outta visual range until we’ve made contact and can dock. Hoping there is a lower risk of being spotted by the other ships.

  • C. Steven Ross

    Bril and Koshak both sit in the cockpit, peering through the windows and straining their eyes through obscuring, swirling red mist trying to visually spot the insignia of The Century Eagle. Alas, of the dozen heavy freighters in the convoy, they all seem identical and cannot be differentiated by looks alone.

    However, something unexpected has turned in the heroes’ favor.

    While peering through the nebula, the pilot an copilot have discovered the tell-tale signs of a small, twin engine craft utilizing an ionization drive. A trail of thin twists in the clouds reveals that this system is regularly patrolled by a squadron of TIE Fighters.

    [BEHIND THE SCENES]
    The Galaxy Master decides that this will be a Perception check, with an added Boost die due to Bril and Koshak both in the cockpit straining to see the ship’s lettering from just a visual inspection through the haze of the nebula. It would normally be an Easy check (1 purple die), but staying away from the Imperial vessels so as not to be spotted themselves upgrades the die to a Challenge die, and the obscuring nebula adds 2 Setback dice. The net result is no Success, but 2 advantage.

  • angille

    [Lita Xel’Nari]
    “Whaddya mean you can’t tell which is which? They’ve all got markings, don’t -“ Lita cuts off abruptly as she gazes out the window through the red soup. “Oh.”

    Even before the news about the TIEs reaches her long ears, the bothan already has her datapad out, swiping paws and sliding claws. “Ok, each one’s got a transponder. We’ve got math on our side. Read the transponders, triangulate the signal strength, and…” she trails off as she wanders back through the ship.

    [OOC]
    This could be done with a few different skills I guess?
    • Astrogation (4/1) for familiarity with transponders
    • Computers (4/2) to leverage the ship’s navicom to do the work
    • Education (4/0) to remember the Star Wars version of Pythagoras

    If this is not necessarily a matter of detecting the transponders, but decrypting them – ooh! Lita’s Codebreaker talent removes a Setback die and lowers the difficulty by one when breaking codes or decrypting communications.

    • C. Steven Ross

      Let’s start getting you guys stepping more into control of the narrative. This might seem like we’re going way slower than we need to, but I want to do this step by step. It’s alright, trust me.

      James, use whatever means you like, and make a Hard Computers check with 2 Setback dice for the nebula, to crack the encryoted code. Roll 2 green Ability dice, 2 yellow Proficiency dice, throw away those Setback (due to Lita’s talents), as well only roll 2 purple Difficulty dice since Lita treats this as an average check. Tell us what symbols you see, don’t cancel them out.

      • angille

        [Lita Xel’Nari]
        Lita bursts back into the cockpit excitedly, waving her datapad – muted comms chatter is emanating from it. “You won’t believe this. I was just trying to decode the transponders, but those Imps are using an old cipher on all their channels! I had to modulate the amplitude to cut through the cloud, and they keep changing frequencies every 12.8 seconds, and the signal reflections off the space debris… Um, I mean, anyway!”

        She taps a few codes into the main comm of the ship, and the chatter moves from the tinny speakers on the datapad to the console. “I’m sure we can find the Century Eagle now, and, ya know, sounds like there are TIE patrols ’round here. Might be able to avoid them if we listen carefully.”

        [OOC]
        Saved roll is here. Came out to 2 advantage, a Triumph, 2 success, and 2 threats. The threats and advantage cancel, leaving the 2 successes (three counting the Triumph) and the Triumph. Woot!!

        Not sure how far that Triumph will stretch, but listening to all their comms is a pretty awesome boon, with the opportunity to be ratcheted up or down in usefulness by the GM.

  • C. Steven Ross

    A static-filled voice crackles over the comm system as Lita adjusts the settings on her ramshackle sensor-suite hack. The computerized display shows a projected image of the Imperial convoy in neon green wireframe, highlighting one of the big transports in red from whence the transmissions are originating.

    “Imperial Transport Tau-7, this is container hauler Century Eagle. Your arrival is premature to the scheduled rendezvous point above planetary Lagrange #4. What is your status? Do you need assistance? Over.”

    [BEHIND THE SCENES]
    Triumph, and its counterpart Despair, are very special results that fundamentally alter the scene in a significant way, for good or ill. They are independent of Success, Failure, Advantage, or Threat. In this case, the Galaxy Master has chosen to grant Lita powerful, surprising insight via the code deciphering that potentially changes the Crew’s entire strategy.

  • bflat

    [Bril]

    Bril, seeing his copilot lost in thought for a moment or two, decides to ready the ship for moving through the difficult system. Waving Lita to come closer, he checks her datapad, finds The Century Eagle in the convoy, and plots a course towards it in anticipation of heading out.

    [Tech]

    Not sure if you need a perception check here, but I’m basically using the Plot Course action.

    • C. Steven Ross

      The Plot Course action is usually done by a copilot to reduce the Setback dice applied to the pilot’s actions via environmental factors, such as a gravity well, asteroid field, or perhaps evading Turbolaser emplacements while screaming through a trench in the Death Star’s surface.

      As such, Bril pilots The Lucky Hand easily through the bubbling nebula, Lita’s sensor enhancements negating any real danger of collision.

  • deucedm

    [Ko’Shak]
    “…” Oh, this is interesting, Ko thinks to himself. How far are we away from Lagrange #4? He quickly checks the navicomputer and sees….

    [OOC]
    Ok, before I start lying my little twi’lek face off, can I roll to see know how far away this Lagrange #4 is? Looking to see if this means we’ll have hours or days before our ruse could be discovered. I figured this would be a Intelligence (2)/Astrogation (1) roll, correct me if I’m wrong. Thats two ability die and one prof die against 2 purple difficulty dice? I don’t want to assume difficulty before I roll….

    [Update]
    With roll: Roll was a failure, a success, two threats, and a triumph (fsttT).

    • C. Steven Ross

      [Ko’Shak]
      A quick scan through The Lucky Hand‘s computer databanks and some cross-referencing reveals that Lagrangian Point #4 around the inhabited, colony world of the Ytha’ak System is a narrowly defined region of space near the planet wherein a starship or any other object can orbit the planet under no power, adrift, as the various gravitational forces of the planet, its moons, and the pull of the Ytha’ak star all equalize.

      Lagrangian Point #4 happens to also be perilously close to the one of the colony’s moons (Ytha’ak 3C), a jagged hunk of lightweight volcanic rock and thrusting obsidian mountain peaks.

      [BEHIND THE SCENES]
      Another interesting result! The Triumph counts as an additional success, plus its own effect, so the net result is: 1 Triumph, 1 Success, and 2 Threat. I’m more or less treating this as a Knowledge check, so there is something else very important going on at Lagrange 4, but the Threat is keeping that hidden.

      • deucedm

        [Ko’Shak]
        Negatory Century Eagle, this is The Lucky Hand, we’ve encountered aft engine troubles following our drop out of hyperspeed in the nebula. We’re down to emergency power only. Permission to dock for repairs?

        [OOC]
        While I’d love to impersonate an imperial freighter in the area, that may only leave us with a short window before the real Tau7 shows up. Too risky, IMO.

      • C. Steven Ross

        [Ko’Shak]
        Roger that Lucky Hand. Proceed to ventral docking hatch at transmitted coordinates. Take it slow and easy, this nebula is tearing up all our systems.

        [BEHIND THE SCENES]
        I’m rolling a Deceit check here, opposed by the Discipline of the bulk freighter’s captain. The dice I’m rolling are 2 green, 2 yellow, 1 purple, 2 red. The net results are 1 Success and 1 Threat. The lie (of engine malfunction) is accepted, but something seems a little off to the captain and he is now wary of the situation.

      • deucedm

        [Ko’Shak]
        “Copy that Century Eagle. You have our gratitude, we were starting to think we’d be out here forever…” replies Ko, empahizes the second part to convey gratitude on their part. Even if it’s just to get away from Tyfor’s annoying habits.

        [OOC]
        Ko and Bril should easily be able to pilot the ship forwards, thrusters at minimum, even if it takes annoying long to dock.

        Now the fun begins! Let’s find us some rebels!

      • C. Steven Ross

        [BEHIND THE SCENES]
        The Lucky Hand really does have engine troubles, brought on by Lita’s jury-rigging. The Galaxy Master rolls an extra blue Boost die, but unfortunately gains a blank face. Results unchanged.

  • C. Steven Ross

    The Galaxy Master will now wait the rest of the day to allow any Crew to step in and declare any actions they wish before docking procedures are complete.

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