Explosions rip through the heart of the Century Eagle! The hull creaks and groans under the strain, emergency lights flicker, and the force of the explosion shakes everyone off their feet! The Crew is split up, Lita off with an Imperial Officer and guards in the maintenance shops while the rest of the Crew are face-to-face with some hot stormtrooper on stormtrooper blaster fire!
[BEHIND THE SCENES]
OK, we have a few things happening.
Firstly, everyone needs to roll a Coordination check for me (or just Agility if you have no ranks) with an Average difficulty, meaning 2 purple dice. If the check fails, your character is knocked prone. On a success, you stand. Each net Threat results in 1 Strain as your character slams hard into something.
But wait, there’s more! The Galaxy Master wishes to alter the narrative against the Crew and spends a Destiny Point. The campaign started with 3 light side points and 3 dark side points. It now has 4 light side points and 2 dark side points. The Galaxy Master thus upgrades the difficulty of this check, meaning the Coordination difficulty is one purple die and one red die. In future skill checks, and member of the Crew can do so similar with a light side point to upgrade their check.
After all that, everyone needs to roll an unopposed Vigilance check, or just Willpower if you have no ranks, to determine how quickly your character is to react to surprising twists and new dangers. Tell me you’re number of Triumph, Success, and Advantage. This is our initiative check.