The small freighter Lucky Hand blasts off from the cavernous cargo hold of the Century Eagle, blue-whites engines burn hot and jury-rigged sensors punch through the soupy red nebula of the Ytha’ak Star System. Where once was a full load of high-powered rifles now is an empty hold. A slime-covered creature from the Yir-Tangee Cluster, Karlo, is now safely aboard, extracted away to safety by the decree of Rebel Alliance Command. The gas cloud is punctured by the Lucky Hand’s escape, the bold and decisive actions of its Crew leaving the sensor-blind Imperial convoy none the wiser.
But the Crew isn’t quite out of the woods yet.
At Medium Range, sensors detect a grave sight. Computer displays show two flights of four TIE Fighters, small patrol ships designed to be easy to produce, ultra-fast and very agile. A crackling sound breaks over the radio, a stern male voice demanding to know the registry of the Lucky Hand and its purpose for being in this star system.
The Lucky Hand has just drifted out of the nebula at Speed 1. To leave this star system (and end the heist successfully), it must leave the immediate gravitational influence of any planetary bodies by moving to an area of space at Extreme Range, as well as complete the hyperspace calculations needed to jump to lightspeed, requiring a cumulative 5 Successes in Astrogation. Crew Member Typhor Pnomm is considered to be Co-Pilot, and grants a Boost Die to all Pilot (space) checks on board the Lucky Hand. There are three paths out of the star system, listed in order of increasing danger: empty space, a light asteroid belt, and weaving through complex gravitational pulls of the gas giant planet Ytha’ak Prime and its many orbiting satellites, including the Ytha’ak colony.
What do you do?