I am a big proponent of roleplaying game campaigns having a definite ending. In my experience, the most common way that these long-term games end is with a whimper, not a bang. The players experience life, go off on new adventures in the real world, or simply get tired and bored with the game. Campaigns die out unfinished and unresolved, leaving everyone feeling unsatisfied. Not so with me. I plan on finality and conclusion to the story.
It has been decided that this first campaign is definitely ending after the next two sessions (August 29th and September 12th). We will be wrapping up our big storylines as best we’re able, moving on to the next big thing, or taking a much needed break from this kind of intense gaming. Our heists always take either one or two sessions, and because we are heading towards the finale, this next heist be designed as a two-part adventure that concludes our campaign.
The things that we know and are pretty much set in stone are: the heist will involve the Motivation of greed, the heist will involve the Motivation of opposing slavery of sentient beings, and the heist will have a minimum big payout of 5,000 credits.
This is where you, dear readers, come in. I will be writing out a detailed adventure to chronicle our last session, and you will have influence over the Crew. Use this post to Comment on the three choices of finale heists available, ask questions, and grab a hold of the Crew’s destiny. The ending paths are laid out below. Where should they go? What would you do?
1). A gang of criminals are willing to pay exorbitant fees (10,000cr) to have your previous employer and all-around scumbag, Durga the Hutt, assassinated.
2). The Crew’s pilot, Kelko Clezo, returns with great news! He has an opportunity to break free completely of his past troubles by capturing his old criminal boss (discovered to still be alive), Wac Tox Vintu, and turning him in as a bounty. The Empire wants him alive: no disintegrations.
3). An intergalactic sabaac tournament is going down at the famed “Space Casino Royale“. The prize for winning this tournament is possession of the legendary Face-Stealing Scrolls of Jedi Master Kordolph, said to hold the secrets of a forgotten Force Discipline. After the last heist, you are no longer in the favor of the Empire, and so must rely on your disreputable contacts within the terrorist criminal organization calling itself the “Rebel Alliance” to get you into this exclusive event.