UPDATE: All Edge of the Empire Stat Blocks have been completed!
With the chaos of GenCon 2013 now behind us, Triumph & Despair can now get back to providing quality content for our beloved, patient readers. Long-time fan Will Patterson has graciously offered his editing skills and services to help update all of the Dungeons & Dragons 4th Edition -style stat blocks from the Edge of the Empire Beta to be in line with the current Core Rulebook. A truly monumental task for which we are most grateful.
Here is Will’s first three entries. Keep an eye out for more stat block revisions, and a few surprises, coming out in the near future
- Galactic Underworld (PDF) (Word)
- Droids (PDF) (Word)
- Law & Order (PDF) (Word)
- Bounty Hunters (PDF) (Word)
- Galactic Oddities (PDF) (Word)
- Patrons & Clients (PDF) (Word)
- Spaceport Personnel (PDF) (Word)
- Core Worlders (PDF) (Word)
The overall goal of these Stat Blocks is to provide as streamlined an experience as possible, for the benefit of overtaxed Galaxy Masters, while still retaining the utmost in accuracy. The following notes should help explain my formatting design and alleviate some confusion.
- Abilities and qualities that have a strikethrough (oftentimes the Cumbersome quality) are there to show that some effect has already been integrated into the stat block and can largely be ignored.
- Some abilities and qualities, such as those that add Boost to certain skills, are simply eliminated entirely off of the Stat Block with their effect built into the appropriate dice pools, etc. so that the Galaxy Master need never even think about them.
- Often on starships, multiple embankments of teh same weapon are indicated. Where possible, minion group rules have been used top upgrade the attacks of these weapons instead of requiring a Galaxy Master to make multiple attack rolls.
- On rare occasions, all in the capital starships section, an exorbitant number of combat dice are indicated for large weapon batteries. In these cases, instead of upgrading the attack via minion group rules, the attack is instead given a +1 damage increase per gun emplacement beyond the first. Thanks go to FangGrip the Consummate Gamer for the idea.