A quick word that all of my Age of Rebellion Beta Stat Blocks have been updated with the recently released first update.
In addition, I’m releasing my stat blocks for the Age of Rebellion Beta starships now. I’ve had these all done for quite some time now, but was holding back in anticipation of a beta update to help manage the huge amount if dice rolls implied by the rules as written when dealing with large capital starships. That seems to be pushed off onto the far horizon for now, so I’m going ahead and sharing with the word where I’m at in terms of large-scale, apital starship combat. Behold!
The overall goal of these Stat Blocks is to provide as streamlined an experience as possible, for the benefit of overtaxed Galaxy Masters, while still retaining the utmost in accuracy. The following notes should help explain my formatting design and alleviate some confusion.
- Abilities and qualities that have a strikethrough (oftentimes the Cumbersome quality) are there to show that some effect has already been integrated into the stat block and can largely be ignored.
- Some abilities and qualities, such as those that add Boost to certain skills, are simply eliminated entirely off of the Stat Block with their effect built into the appropriate dice pools, etc. so that the Galaxy Master need never even think about them.
- Often on starships, multiple embankments of the same weapon are indicated. Where possible, minion group rules have been used top upgrade the attacks of these weapons instead of requiring a Galaxy Master to make multiple attack rolls.
- On rare occasions, all in the capital starships section, an exorbitant number of combat dice are indicated for large weapon batteries. In these cases, instead of upgrading the attack via minion group rules, the attack is instead given a +1 damage increase per gun emplacement beyond the first. Thanks go to FangGrip the Consummate Gamer for the idea.