In a few weeks I’ll be starting up a brand new FFG Star Wars campaign. Determined to make something great out of Age of Rebellion, I have crafted together the framework for a campaign dubbed Crush the Rebellion, as described three moths ago here. The core element of this campaign is the idea of a Secret Agenda – a major project overseen by the Agent and hidden from the Emperor for various reasons. Secret Agendas replace Obligation and Duty and offer no mechanical effect other than the first player to fulfill all 5 steps of their character’s secret agenda wins the game by changing the face of the Galactic Empire forever.
As we progress and actually play out my theoretical ideas about this game, I’ll be posting small updates to my treatises and house rules to better reflect what we’ve learned. Already, I’ve tweaked the original Secret Agenda post to include contingencies for Destiny Points and revised the reward system.
The first of these are Secret Agenda Cards (PDF).
These simple handouts are designed to clearly show how agendas operate, how the actions dovetail into a compelling narrative, as a practical means of keeping track of one’s secret agenda, and as a handy reference guide when trying to divine the secret agenda of rival Agents.