Here’s a list of the nuggets of wisdom I’ve been dispensing on social media platforms for the past two weeks, in no particular order:
- Start every session with a question about each character’s past.
- Make every NPC, planet, and starship different in some way. What’s its One Unique Thing?
- Push your players to narrate Threat/Advantage, but always have exciting suggestions ready.
- Speed up combat setup & pre-roll your initiative skills. Or; each Proficiency die grants 2 Success, every Ability die grants Advantage
- Make Critical Injuries harder to accidentally forget. Write them on 3×5 cards and hand them out.
- Don’t let the dice contradict the fiction. The world you and your friends share together is more important than a stat block.
- Never sit down. You have more energy standing and it’s easier to get eye contact with everyone at the table.
- Reward very clever thinking with Simple (no Difficulty dice) skill checks.
- When exploring, always try and present a list of options or locations. Players can’t make decisions in a vacuum.
- Use plenty of Challenge dice and introduce more high-difficulty threats with Despair. Snowball the scene into utter chaos, it’s fun.
- Don’t be lazy! The key to being a successful GM is being both organized and passionate. Be The Authority in your group.
May 4th, 2014 at 12:59 pm
In addition, a standing GM can move about freely and bring scenes to life. If you aren’t a standing GM, I highly recommend that you give it a try.
May 5th, 2014 at 3:27 pm
Hey – you let the PCs spend the threats? I thought the threats were the GM’s job
May 5th, 2014 at 3:54 pm
They narrate the Threats I roll and the Advantage they roll; I narrate the opposite.
May 7th, 2014 at 11:53 am
I’m going to have to try that! I had played where I talk through all of the treats. That really will create a more story-telling atmosphere when they try and imagine turning the tables on adversaries. Thanks – love the blog