CRUSH the REBELLION Campaign Summary

Per request, here is a short summary of the characters involved in my CRUSH the REBELLION campaign and a few words describing each of our 9 sessions. Where applicable, links have been provided to longer discussions on individual Operations. As always, general feedback and specific questions of interest are appreciated. Later in the week, I won’t let you just take my word at it and will provide a comprehensive interview with the players to get their view on the campaign as experienced.

TaggeNeedsBureaucracy-ANHIMPERIAL AGENTS

Besk, Bothan Spy Infiltrator
Secret Agenda: Assassinate The Emperor (succeeded).

K1LL1NG3R, Droid Hired Gun
Secret Agenda: Construct a superweapon that would enable a new droid revolution to conquer the galaxy.

Zebb, Twi’Lek Slicer
Secret Agenda: Grand Moff, build an unspecified superweapon.

Tar’Yun, Twi’Lek Diplomat (Force Sensitive)
Secret Agenda: Orchestrate a massive military defection to the Rebellion.

Delanar, Human Bounty Hunter (Force Sensitive)
Secret Agenda: Hunt down and slay a hidden Jedi Master.

Daktari Jonez, Duros Scholar
Secret Agenda: Oversee the genocide of all Ewoks.

LIST of OPERATIONS

Operation I – A convoy of five Imperial transports must be protected from an anticipated ambush by Rebel military forces. Imperial Intelligence has determined that a lost Jedi outcast is among the terrorists. The Jedi must be captured and interrogated to learn further information about Rebellion military activities in this sector.
Surprise: The Jedi Knight is a non-gendered, weird alien composed of a slippery mass of tentacles.

Operation II – A geneticist located at an isolated research outpost has been selling Imperial secrets to the highest bidder. Prove which of the scientists is the traitor and bring him or her to justice while quelling uprisings from the local populace.
Surprise: The only way to route out the true traitor is to solve a complicated Zebra Logic Puzzle.

Operation III – Local organized crime on an outer rim world has been supplying outlawed, dangerous medicines to a plague-ridden populace as well as explosives to nearby terrorist cells and must be stopped.
Surprise: The Rebel Leader from Operation II returns angry and cybernetically enhanced.

Operation IV – The captain of the IEF Tydeus has succumbed to the unclean influences of a heretical cult located in the unknown regions. Find a way to board the renegade Imperial vessel and relieve its Captain Kitano of his command before the ship escapes and makes the jump to lightspeed.
Surpise: This adventure is a speed run of Only Two Ways Home, giving the players only about half the time that they really need to complete it. Players must use their metagaming knowledge of previous runs of the adventure to win.

Operation V – A shapeshifting alien has infiltrated the ranks of a local planetary government cabinet and the senate hall is on lock-down. Kill the shapeshifter and save as many cabinet members as possible. Everyone trapped inside is either vitally important to Imperial operations or is a noted public figure.
Surprise: The shapeshifter is a liqui-metal droids and there are, in fact, two of them.

Operation VI – With a Victory-class Star Destroyer at your command, watch over the development of the new TIE Phantom stealth fighter and goad any traitors into action so that they can be caught red-handed and in the act.
Surprise: The commander of the VSD is Zebb’s nemesis and does everything in his power to make this Operation difficult for the Agents.

Operation VII – Preside over negotiations on behalf of The Empire at the Kimanan star system, whose people have taken the local Imperial Moff as hostage and who are now led by a Jedi fugitive.
Surprise: The Agents’ covert, pirateĀ transport captain has sold them out.

Operation VIII – Following your previous Operation’s failure, the Kimanan star system has gone into revolt and joined the Rebel Alliance, taking with it the military defenses supplied to the planet through The Empire and protected by the Pirate Queen Kath Scarlet. Command an Imperial-class Star Destroyer and support fleet to invade the system and punish the Kimanans for their treachery.
Surprise: The Kimanans have a Cloning Facility and Mitichlorian Infusion Center that will soon produce a clone army of artificially-empowered Jedi.

Operation IX – Hunt down the fleeing architects of the Kimanan revolt. Kill the Pirate Queen Kath Scarlet at the pod racing contest of Tattoine. Capture the Jedi Knight MacKenzie hiding in a lost Jedi ruin and bring him before The Emperor Himself.
Surprise: It’s a Trap! designed by The Emperor to kill the scheming Agents and put a stop to their Secret Agendas.

About C. Steven Ross

C. Steven Ross is the founder of Triumph & Despair. View all posts by C. Steven Ross

One response to “CRUSH the REBELLION Campaign Summary

  • Craig

    Wow, this looks like an amazingly fun campaign – great work! I’ve love to see your notes for some of the other Operations, if you still have them lying around.

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