When reading through the new Age of Rebellion Beta, I can’t help but be reminded of this time last year reading through the brand new, fresh Edge of the Empire Beta. Clearly, there was a wave of excitement brought on just due to the novelty of such a new system. Though perhaps the mechanics basics were in place already with Warhammer Fantasy RPG, the narrative dice system was certainly coming out of left field for me. I feel that Age of Rebellion, however, is still coming up short in the department of inspiration and drive, even accounting for the fact that the mechanics of the system are no longer particularly special. There’s something deeper here. When reading Edge of the Empire, I was overwhelmed with new ideas, was bursting with innovation and creativity, and simply could not hold back on the flood of games I wanted to run and ideas I wanted to share. That is, of course, how this blog got started in the first place. It was simply criminal to let these bubbling ideas go unheard!
I think I’ve finally put my finger on what is making Age of Rebellion fall a little flat for me – player agency.