Category Archives: Cause & Effect
“Do you see? Do you see what I have to deal with? He expects me to wear this…“
Welcome back to Cause & Effect! Today’s nutshell topic: Swindling. When I was a young lad, my uncle told me a story of how his adventuring party (ad&d) had been swindled by a back alley weapons broker. While it seemed like a good idea at the time. The discounted weapons that they purchased ended up breaking when they needed them most. It made for an enjoyable story to hear and found a cozy spot in my head to call home.
I heavily lifted from the idea for one of my Saga campaigns. Where the Crew met a shady Twi’lek in a back alley, who wanted to sell them discounted med packs. They looked a little beat up, but they were assured (and believed) that the product had simply fell off the back of the delivery truck and had not been stolen (well, okay, maybe a little stolen. But they looked to be in a usable condition and hey, times are tough even for the good guys). Credits being tight as they are, and combat being as dangerous as it is; the Crew purchased a few of these med packs. The rub was that the med packs were damaged/expired/etc. and did not heal as well as a regular priced one.
The above example will maybe work once. Players are a sneaky lot and generally like to be the ones doing the swindling (or at least my players do). This is where you, as a GM, need to get a little sneaky yourself. Role Playing Games are designed (in my opinion) to be a form of co-operative story telling. Use this to your advantage. Swindles can just as easily be sneaked into an idea of the Crew as they can into a random encounter. If the Crew are the ones calling the shots, they may also feel as though they are in control of the situation. With the GM being forced to ‘wing it’, the players may not see the twist coming. For example:
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“Oh my! I’m so glad that you were able to get my bag back. I was so worried. Oh, oh. Those are some well defined biceps that you have there. Do you work out? My nephew works out, but his arms aren’t as well defined as yours. Oh, silly me. I seem to have knocked my walker over. Could you be a dear and pick that up for me? Don’t worry about proper lifting technique. It’s a light walker. No back straining there. Mmmm, oh my...“
Welcome back to Cause & Effect! Today I will be picking the results manually on the table presented in V is for Vignettes. These are my results:
Instigator Thug
Action Steals from
Target Poor Citizen
Escalation Quickly turns into a chase scene
Escalation I is for Illegal goods are involved
If the Crew will not defend the honor of an older Ithorian lady who has a taste for bulging biceps and Kowakian monkey-lizards, then who will?
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“Tortuga knows where it is. The bad news is that he was captured by the Imperials yesterday. The good news? That they’re transporting him to a secure facility tomorrow. That means there will be a small window to snatch him, while they try to make the move. We get him, extract the intel. Then we get the goods and get paid.“
Welcome back to Cause & Effect! Today’s results were randomly rolled on the table presented in V is for Vignettes. These are my results:
Instigator Bounty Hunter
Action Discovers
Target Smuggler
Escalation has unavoidable Imperial entanglements
Escalation A is for Artifact is involved
Poaching is only wrong if you get caught…
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“No! You listen! I do not appreciate you slandering my good name with these false accusations! Fine, you know what? Search the ship again. You won’t find anything because I’m an honest transporter! I bet it’s because I have an artificial leg isn’t it? Oh look at the Spacer with one leg. She must be a pirate! Well you forgot one thing. I don’t have a bird on my shoulder! You men are all the same! You…what? You’re finished? Good, because I’m sick of your face….“
Welcome back to Cause & Effect! I started feeling lucky and made the first roll randomly. As soon as I saw the result, inspiration hit and I picked the rest of the results manually on the table presented in V is for Vignettes. These are my results:
Instigator Smuggler
Action Delivers something to
Target The Crew’s Starship
Escalation I is for Illegal goods are involved
Escalation The encounter threatens to cost the Crew a great many credits
Have you ever transported goods that you didn’t know that you were carrying until it was too late? So has this Crew…
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Image from The Jedi Path: A Manual for Students of the Force
“Ah, you just got in my way you big oaf! Wait…hmm, you just might be able to make this up to me yet…“
Welcome back to Cause & Effect! I’m feeling lucky today and have rolled randomly on the table presented in V is for Vignettes. These are my results:
Instigator Poor Citizen
Action Discovers
Target Escaped Convicts
Escalation A lover’s scorn is drawn
Escalation Quickly turns into a chase scene
Things are not always what they seem…
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Source apparently from Alien Anthology
(I cannot confirm this)
“It’s called ‘Grans of Time’. You know, like sands of time? Because these poems are timeless! It’s quite clever, really.“
Welcome back to Cause & Effect! I’m feeling lucky today and have rolled randomly on the table presented in V is for Vignettes.
I would like to stress though, that the V is for Vignettes table is intended to provide inspiration. If the rolls you get don’t excite you, don’t use them. These are my results:
Instigator Poor Citizen
Action Gambles
Target Nearby Building
Escalation Threatens to cost the Crew a great many credits
Escalation An A is for Artifact is involved
This could be interesting…
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“My, aren’t you a sight for stranded eyes. You would not believe what I’ve been through these past few days. Say, you wouldn’t turn down a woman in need would you?“
Welcome back to Cause & Effect! Today we are going to find that space, as vast as it may be, is full of little surprises. I’m not going to roll randomly on the chart today. No sir, today we will take the following hook and using the table presented in V is for Vignettes, create our scene.
This is the hook: A stranded escape pod needs your help!
This is how I’ve decided to translate it:
Instigator Poor Citizen
Action Begs for help from
Target The Crew
Escalation Has unavoidable Imperial entanglements
Escalation I is for Illegal goods are involved
Nothing bad ever happens to good Samaritan’s right?
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Image from Mass Effect
“You just made a big mistake pal. Once we’re done with you, your ship will be widowed and your children, if any, will be parentless. Your space hamster will probably starve too.
I’ll probably take the furry lil’ bugger. I’ll name him Hammy, he’ll take my sir name and I’ll never speak of you. In those cute, black eyes, you’ll have never existed. Now this is your last chance, give us the Star Map…“
Welcome back to Cause & Effect! I’m feeling lucky today and have rolled randomly on the table presented in V is for Vignettes. These are my results:
Instigator Thug
Action Interrogates
Target The Crew
Escalation An A is for Artifact is involved
Escalation Has an encrypted code that leads to a reward
Remember the time that the Crew found those co-ordinates that lead to a rare artifact that everyone seems interested in? No? Hmmm maybe that was a different Crew. Unfortunately those mean looking thugs didn’t know that. That one guy looks pretty big and hairy. He’s coming towards you and it looks like his knuckle hair has hair…
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“A stylized image of the Emperor is stenciled on a nearby wall. The word ‘obey’ reads below in basic. Imperial advertizing or social commentary?“
Welcome back to Cause & Effect. We’re going to change things up today. Instead of rolling randomly on the table presented in V is for Vignettes, I will consult the table based on the above caption. My goal is to show that you can easily take a few sentences and turn that into an interesting encounter. These are my results:
Instigator Poor citizen
Action Harasses
Target A cantina or nearby building
Escalation Has unavoidable Imperial entanglements
Escalation The same subject as a Crew members Motivation is involved (Overthrow the Empire/Support the Empire)
Does the Crew stop the vandal? Offer words of encouragement? Defend them from the inevitable Imperial patrol that rounds the corner at the most inopportune time?
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“Quickly now, quickly. I want to get that cargo and get out of here before anyone notices that we are here.“
- Illustrated by UDON
Welcome back to Cause & Effect. In my last post, we dealt with a heavy topic (child slavery). Today’s topic potentially features a parade. That’s happy right? What’s the catch? The Crew has to have a strong enough moral compass to do the right thing.
Because my improv-fu is strong, I rolled randomly on the table presented in V is for Vignettes. These are the results:
Instigator Smuggler
Action Steals from
Target a Fellow Smuggler
Escalation Has an encrypted code that leads to a reward
Escalation In the middle of a wild parade
If the Crew witnessed a crime go down, would they do anything about it?
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