B is for Blasters

A special guest post from reader of the blog Blanco 613.


A galaxy of diversity exists in the Star Wars universe. So, too, does this diversity extend to the variety of handheld weaponry available to your Crew, their associates, and their enemies. Use the chart below in the uncommon situations where the type of handheld blaster weapon used by a character is important; an investigation of a violent crime, illegal transport of arms to militia groups, framing a rival for a crime he or she didn’t commit, or a covert assault against a military installation.

As always, roll some dice to get a random item for inspiration, or use the list to pick and choose your design.

d100   BLASTER
01-02 Arakyd Accelerated Charged Particle Array Gun
03-04 Baktoid Armor Workshop E-5 Carbine
05-06 Baktoid Armor Workshop E-5 Droid Blaster
07 BlasTech A-280
08 BlasTech DC-15
09 BlasTech DC-15S
10 BlasTech DH-17
11 BlasTech EKX-10
12 BlasTech DH-23 “Outback”
13 BlasTech DH-X
14 BlasTech DL-17
15 BlasTech DL-18
16 BlasTech DL-22
17 BlasTech DL-44
18 BlasTech DL-7H
19 BlasTech DLT-19
20 BlasTech DLT-20A “Longblaster”
21 BlasTech DT-12
22 BlasTech DT-57 “Annihilator”
23 BlasTech DY-225
24 BlasTech E-11S Sniper
25 BlasTech EE-3
26 BlasTech HH-50
27 BlasTech HSB-200
28 BlasTech RT-97C
29 BlasTech SE-14C
30 BlasTech SE-14R
31 BlasTech T-21
32 BlasTech T-6 “Thunderer”
33-34 Caliban Model X
35-36 Corellian Arms CR-2
37-38 Corondex VES-700 Pulse Rifle
39-40 Coronet Arms H-7 “Equalizer”
41-42 Coronet Arms HL-27
43-44 Czerka 411
45-46 Czerka Arms 84-U
47-48 Czerka Arms A95 “Stingbeam”
49-50 Czerka Arms C-10 “Dragoneye Reaper”
51-54 E-11 Blaster Rifle
55-56 Elmainin Armaments SBP-200
57-58 Fed-Dub Protective Services “Spukami”
59-60 Gee-Tech No. 12 “Defender” MicroBlaster
61-62 Greff-Timms Industrial ATA Pulse-wave
63-64 Herloss HBT-4
65-66 Imperial Munitions Model 22T4
67-68 Imperial Munitions/BlasTech KK-5
69-70 Imperial Munitions/SoroSuub SC-4
71-72 Liquidsilver L7
73-74 Merr-Sonn “Power”
75 Merr-Sonn DR-45 “Dragoon”
76 Merr-Sonn Flash 4
77 Merr-Sonn IR-5 “Intimidator”
78 Merr-Sonn M-40 “Thunderbolt”
79 Merr-Sonn Model 434 “Death Hammer”
80 Merr-Sonn Model 44
81 Merr-Sonn Model 454
82 Merr-Sonn Model 53 “Quicktrigger”
83 Merr-Sonn Model 80
84 Merr-Sonn Model B22 “Imperial”
85 Merr-Sonn Model JI “Happy Surprise” Palm Blaster
86 Merr-Sonn Model Q4 “Quickfire”
87-88 N’Gant-Zarvel 9118 Carbine
89-90 Raider Arms Model-I “Nova Viper”
91 SoroSuub ELG-3A “Diplomat’s Blaster”
92 SoroSuub Firelance
93 SoroSuub Heavy Tracker 16
94 SoroSuub Model Kylan-3
95 SoroSuub OK-98
96 SoroSuub “Renegade”
97 SoroSuub Security S-5
98 SoroSuub SSK-7
99 SoroSuub X-30 Lancer Precision Blast Pistol
00 Talus Ironworks XL-2 “Flashfire”

DDE Adventures

Hello friends,
I return to Triumph & Despair with tidings. Long have I wandered the realms of tabletop gaming, searching for a muse, seeking that which to inspire my works. I have settled in for a new venture called DDE Adventures. There I will be teaming up with some brilliant minds to create and publish the kind of tense, imaginative, challenging roleplaying game adventures that I enjoy.
DDE Adventures has just come out with their first offering, my own creation for the fantasy RPG Torchbearer, called The Lost Crown of Tesh-Naga. You can get it here. If you’ve ever read anything here on Triumph & Despair and thought to yourself, “man, this is so great! I wish I could buy this Ross fellow a beer!”, then download Lost Crown and throw me a few bucks.
For you hardcore Star Wars fans, this is still a site to keep an eye on, as we have already started on putting together a wild concept game based on the Edge of the Empire mechanics (Kill Hitler), a hard scifi adventure inspired by the movie ‘Sunshine‘ (Icarus), and a strictly Star Wars adventure coming down the pike in the next few months (as yet untitled).

If you like my work here and want to see more, keep up with my latest endeavors at http://ddeadventures.wordpress.com

Retrofit 02 – I am a Pirate, like my father before me

BAYSDo you remember the first time you ever saw Star Wars? Do you remember being introduced to the thoroughly evil and throughly badass Empire, only to be ripped away and dropped off with a boy whose life bores even himself? In more ways than one, this was how I felt when I first started the adaptation from the elite Imperial Green Berets of CRUSH the REBELLION to the freelance bagmen of BLASTER at your SIDE.

But of course, the inspiration for countless Han Solo cosplays didn’t come from the scenes where he’s telling Chewie about how they’re going to finally make enough money to get a slug off their backs. No one bought a Boba Fett action figure because the government chides him like a child (“No disintegrations”). Hell naw. We like Solo because, when he shows up in the trench to save Luke, we understood that his motivations were complex. We like Fett because, when he’s tracking the Falcon to Bespin, we realize that he will use anything at his disposal to get what he wants. This meant that the first thing that needed to be changed for BLASTER at your SIDE was the central tenet of character building in CRUSH the REBELLION: a new S is for Secret Agendas, which I call Contraband Channels.

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Group Dynamics at the Gaming Table


“I just figured STORM troopers must deal with a lot of rain.”

Here’s a special guest post by Matthew Surber, inspired by a weekend-long gaming and BS session my friends and I had not too long ago.

Bruce Tuckman (Wikipedia has a great article on him) introduced a basic concept of group formation in 1965. In it, he labels four main stages – Forming, Storming, Norming, and Performing. We’re going to look at the first of these fours stages and how Galaxy Masters and players can preempt problems, keep their groups moving forward, and avoid some of the basic pitfalls of group dynamics.

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Retrofit 01 – TITLE CRAWL

After I post the second entry, I'm going to come back and title this RETROFIT IV

YOU BEAR WITNESS to a new column here on T&D, Retrofit, and a new contributor, Andy Kotch. I have participated in several of Ross’ past gaming endeavors as a player, including the ambitious homebrew of FFG’s Star Wars RPG: CRUSH THE REBELLION!I usually run games for a small group of old friends and we collectively jump from system to system (space pun) with new campaigns every few months. After delving into the Age of Rebellion starter box, they were eager to give Star Wars a shot.

I didn’t want to simply run CtR. As much as I love the Empire, I was burnt-out on the infinite riches and shocking abuses of power. I wanted to try a different aesthetic, and after polling my players a bit, we all seemed down for a fringe-worldy, get rich or die tryin’, morally gray campaign in space. Fortunately, that’s all the best aspects of Edge of the Empire (and I guess Firefly). The herculean task now lay before me: adapt the thoroughly evil and quasi-legal quest for POWER of Crush the Rebellion into a rough’n’tumble space-cowboy hunt for RICHES.

That is the focus of this column: re-writing and re-purposing what exists of CtR into what I have dubbed “Blaster At Your Side”.

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Stat Block Organizational Tool

Friend of the blog, map maker, and adventure writer Will Patterson has pulled together one of the great resources found here at Triumph & Despair and has taken it to the next level. The link below provides you with the Stat Blocks featured here, but in an easy to use Excel Worksheet with quick pull-down menus to easily look up and bring up an array of stat blocks.

Related, I have been asked by some, “will you update your Age of Rebellion stat blocks to reflect the Core Book? Will you provide Force & Destiny stat blocks from the Beta?”

  1. Probably not. The core books differ so little from the Beta’s that it really doesn’t spark my interest. I hate minutia and boring things, and this seems like an exercise in both. I feel like a great many of the fans of Star Wars RPGs are in it to fulfill some need to codify everything in the Star Wars galaxy in some sort of weird encyclopedic fashion, this being an example of such. I really dislike that attitude, I find it constricting and limited, and so I will not be adding fuel to that fire. Go do meaningless tasks yourself.
  2. Maybe! Keep on the lookout. I have a copy waiting for me right now and, if the stat blocks are new and different enough from previous Beta’s, then it will pique my interest and I’ll do it. I only blog about things I enjoy, let’s see if Fantasy Flight can pull the hat trick.


Lando_smoothieYet another port from Dungeon World are character features. Features are a quick way to add a distinctive flair to your character’s appearance and perhaps mannerisms. Features are best added into a game at the very beginning, however there is no penalty to integrating them mid-campaign. Players may choose a set of feature descriptors based on any one of the Careers or associated Specializations their character has access to and may change their feature descriptors when an appropriate milestone has been reached in the story, such as gaining access to a new Specialization. Each set of descriptors is grouped into three’s, allowing players to make an interesting decision about their character without being overwhelmed by a myriad of options. The descriptors used are also purposefully vague enough to be applied to any number of myriad alien Species, but still carry enough detail to be meaningful.

For each category, choose an option for your character, or make one up that sounds way cooler; this is not a comprehensive list.

This method of assigning features to a character ties those features into the character’s Career in lieu of the character’s Species. I thought long and hard on this decision and came to it purposefully. Describing one’s eyes, hair, etc. in terms of their Species may be interesting to some, that kind of technical detail doesn’t add much to the story and doesn’t tell us anything interesting beyond a minor anecdote. I’ve never cared if your wizard has grey eyes or blue eyes, so I’m not going to start caring about the shade of green of your Rodian’s skin. I do, however, care about how your character takes care of themselves and what feelings their features project onto others.

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