CRUSH the REBELLION released!

imageTrue to my word, February has come and CRUSH the REBELLION has been released!

Go get it now! – LINK

While you’re at it, delve further into the minds of the designer (that’s me) by checking out the sick kicks of the customized CtR playlist, then go sign up on the CRUSH the REBELLION G+ Community to chat up other fans!

Spread the word, suffer no insurrection to your rule, and may The Emperor’s merciful shadow fall upon you!

CRUSH the REBELLION is a structured storytelling game with an emphasis on competitive world-building. It is a fast-paced roleplaying game of competing agents struggling to fulfill their own personal agendas in a hostile, bureaucratic nightmare futuristic fantasy universe.
The actions of the players all contribute towards a shared history together, set in the fictional game universe. However, Crush the Rebellion is also a strategic, competitive game between the players. There are winners and losers to this game.
The universe of Crush the Rebellion is grim, dark, and hateful. It is a futuristic fantasy setting, full of both awe-inspiring technological prowess and ancient mysticism.
A central dogmatic figure known only as The Emperor rules over the whole of Humanity. The Human Empire spans across an untold number of galaxies. The true size of The Human Empire is difficult to even comprehend, supported by the most byzantine, Kafka-esque bureaucracy of all existence. It rules through fear and intimidation, using unlimited resources to oppress the unruly masses of civilization who dare challenge The Emperor’s infinite wisdom.
The Emperor uses an elite cadre of specialized agents (the players) to lead missions against His enemies, crushing any rebellion. Unfortunately for The Emperor, these agents are highly ambitious and treacherous, subverting and abusing their Emperor-given powers to further their secret objectives.

New material for 2016!

Hello friends,

I wanted to send a quick word that some of my labors are indeed bearing fruit. Please check out the preview for a new project I’ve been hammering away at – Crush the Rebellion. Yes I know I know, I use that title so often on this blog! But this time, it’s different. This version of Crush the Rebellion is a face-paced game designed to encapsulate an entire Edge of the Empire style campaign of Imperial treachery and oppression in a single night. It uses the Powered by the Apocalypse mechanics (2d6+mod) and, if I must say, is really well designed and a ton of fun to play.

CtR will be available in full at the end of January, but for now go check out the two previews I set up in my new blog home, DDE Adventures.

B is for Blasters

A special guest post from reader of the blog Blanco 613.


A galaxy of diversity exists in the Star Wars universe. So, too, does this diversity extend to the variety of handheld weaponry available to your Crew, their associates, and their enemies. Use the chart below in the uncommon situations where the type of handheld blaster weapon used by a character is important; an investigation of a violent crime, illegal transport of arms to militia groups, framing a rival for a crime he or she didn’t commit, or a covert assault against a military installation.

As always, roll some dice to get a random item for inspiration, or use the list to pick and choose your design.

d100   BLASTER
01-02 Arakyd Accelerated Charged Particle Array Gun
03-04 Baktoid Armor Workshop E-5 Carbine
05-06 Baktoid Armor Workshop E-5 Droid Blaster
07 BlasTech A-280
08 BlasTech DC-15
09 BlasTech DC-15S
10 BlasTech DH-17
11 BlasTech EKX-10
12 BlasTech DH-23 “Outback”
13 BlasTech DH-X
14 BlasTech DL-17
15 BlasTech DL-18
16 BlasTech DL-22
17 BlasTech DL-44
18 BlasTech DL-7H
19 BlasTech DLT-19
20 BlasTech DLT-20A “Longblaster”
21 BlasTech DT-12
22 BlasTech DT-57 “Annihilator”
23 BlasTech DY-225
24 BlasTech E-11S Sniper
25 BlasTech EE-3
26 BlasTech HH-50
27 BlasTech HSB-200
28 BlasTech RT-97C
29 BlasTech SE-14C
30 BlasTech SE-14R
31 BlasTech T-21
32 BlasTech T-6 “Thunderer”
33-34 Caliban Model X
35-36 Corellian Arms CR-2
37-38 Corondex VES-700 Pulse Rifle
39-40 Coronet Arms H-7 “Equalizer”
41-42 Coronet Arms HL-27
43-44 Czerka 411
45-46 Czerka Arms 84-U
47-48 Czerka Arms A95 “Stingbeam”
49-50 Czerka Arms C-10 “Dragoneye Reaper”
51-54 E-11 Blaster Rifle
55-56 Elmainin Armaments SBP-200
57-58 Fed-Dub Protective Services “Spukami”
59-60 Gee-Tech No. 12 “Defender” MicroBlaster
61-62 Greff-Timms Industrial ATA Pulse-wave
63-64 Herloss HBT-4
65-66 Imperial Munitions Model 22T4
67-68 Imperial Munitions/BlasTech KK-5
69-70 Imperial Munitions/SoroSuub SC-4
71-72 Liquidsilver L7
73-74 Merr-Sonn “Power”
75 Merr-Sonn DR-45 “Dragoon”
76 Merr-Sonn Flash 4
77 Merr-Sonn IR-5 “Intimidator”
78 Merr-Sonn M-40 “Thunderbolt”
79 Merr-Sonn Model 434 “Death Hammer”
80 Merr-Sonn Model 44
81 Merr-Sonn Model 454
82 Merr-Sonn Model 53 “Quicktrigger”
83 Merr-Sonn Model 80
84 Merr-Sonn Model B22 “Imperial”
85 Merr-Sonn Model JI “Happy Surprise” Palm Blaster
86 Merr-Sonn Model Q4 “Quickfire”
87-88 N’Gant-Zarvel 9118 Carbine
89-90 Raider Arms Model-I “Nova Viper”
91 SoroSuub ELG-3A “Diplomat’s Blaster”
92 SoroSuub Firelance
93 SoroSuub Heavy Tracker 16
94 SoroSuub Model Kylan-3
95 SoroSuub OK-98
96 SoroSuub “Renegade”
97 SoroSuub Security S-5
98 SoroSuub SSK-7
99 SoroSuub X-30 Lancer Precision Blast Pistol
00 Talus Ironworks XL-2 “Flashfire”

DDE Adventures

Hello friends,
I return to Triumph & Despair with tidings. Long have I wandered the realms of tabletop gaming, searching for a muse, seeking that which to inspire my works. I have settled in for a new venture called DDE Adventures. There I will be teaming up with some brilliant minds to create and publish the kind of tense, imaginative, challenging roleplaying game adventures that I enjoy.
DDE Adventures has just come out with their first offering, my own creation for the fantasy RPG Torchbearer, called The Lost Crown of Tesh-Naga. You can get it here. If you’ve ever read anything here on Triumph & Despair and thought to yourself, “man, this is so great! I wish I could buy this Ross fellow a beer!”, then download Lost Crown and throw me a few bucks.
For you hardcore Star Wars fans, this is still a site to keep an eye on, as we have already started on putting together a wild concept game based on the Edge of the Empire mechanics (Kill Hitler), a hard scifi adventure inspired by the movie ‘Sunshine‘ (Icarus), and a strictly Star Wars adventure coming down the pike in the next few months (as yet untitled).

If you like my work here and want to see more, keep up with my latest endeavors at

Retrofit 02 – I am a Pirate, like my father before me

BAYSDo you remember the first time you ever saw Star Wars? Do you remember being introduced to the thoroughly evil and throughly badass Empire, only to be ripped away and dropped off with a boy whose life bores even himself? In more ways than one, this was how I felt when I first started the adaptation from the elite Imperial Green Berets of CRUSH the REBELLION to the freelance bagmen of BLASTER at your SIDE.

But of course, the inspiration for countless Han Solo cosplays didn’t come from the scenes where he’s telling Chewie about how they’re going to finally make enough money to get a slug off their backs. No one bought a Boba Fett action figure because the government chides him like a child (“No disintegrations”). Hell naw. We like Solo because, when he shows up in the trench to save Luke, we understood that his motivations were complex. We like Fett because, when he’s tracking the Falcon to Bespin, we realize that he will use anything at his disposal to get what he wants. This meant that the first thing that needed to be changed for BLASTER at your SIDE was the central tenet of character building in CRUSH the REBELLION: a new S is for Secret Agendas, which I call Contraband Channels.

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Group Dynamics at the Gaming Table


“I just figured STORM troopers must deal with a lot of rain.”

Here’s a special guest post by Matthew Surber, inspired by a weekend-long gaming and BS session my friends and I had not too long ago.

Bruce Tuckman (Wikipedia has a great article on him) introduced a basic concept of group formation in 1965. In it, he labels four main stages – Forming, Storming, Norming, and Performing. We’re going to look at the first of these fours stages and how Galaxy Masters and players can preempt problems, keep their groups moving forward, and avoid some of the basic pitfalls of group dynamics.

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Retrofit 01 – TITLE CRAWL

After I post the second entry, I'm going to come back and title this RETROFIT IV

YOU BEAR WITNESS to a new column here on T&D, Retrofit, and a new contributor, Andy Kotch. I have participated in several of Ross’ past gaming endeavors as a player, including the ambitious homebrew of FFG’s Star Wars RPG: CRUSH THE REBELLION!I usually run games for a small group of old friends and we collectively jump from system to system (space pun) with new campaigns every few months. After delving into the Age of Rebellion starter box, they were eager to give Star Wars a shot.

I didn’t want to simply run CtR. As much as I love the Empire, I was burnt-out on the infinite riches and shocking abuses of power. I wanted to try a different aesthetic, and after polling my players a bit, we all seemed down for a fringe-worldy, get rich or die tryin’, morally gray campaign in space. Fortunately, that’s all the best aspects of Edge of the Empire (and I guess Firefly). The herculean task now lay before me: adapt the thoroughly evil and quasi-legal quest for POWER of Crush the Rebellion into a rough’n’tumble space-cowboy hunt for RICHES.

That is the focus of this column: re-writing and re-purposing what exists of CtR into what I have dubbed “Blaster At Your Side”.

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