Heists are the meat of the Edge of the Empire game, an ‘adventure’ in Dungeons & Dragons parlance. While highly complex and nuanced plots can be easily lost on players at the table, a Heist that is too straightforward, linear, and predictable is boring and might not challenge the players creativity enough for their liking.
To generate a Heist, roll at least once on each of the columns below. Each Heist starts with a basic premise: the fringer crew must do some Action at some Location, which is owned by an Owner. The reason why this Heist became a good plan is because the fringer crew has come upon some Inside Information that either increases the reward for a successful Heist or decreases the risk and dangers posed for a botched Heist. Unfortunately, all Heists have at least one Unforeseen Complication that forces the fringer crew to quickly change their plans and/or come up with a creative solution to the new problem.
Heists can be seen throughout the Star Wars films:
- rescue Han Solo from Jabba’s Palace
- smuggle goods for Jabba the Hutt, try not to dump cargo at the first sign of the Imperials
- rescue Princess Leia from the Imperial Death Star
- escort Rebel Alliance transports past an Imperial blockade at Hoth
- covertly destroy the shield generator on Endor
- smuggle cargo through the Kessel Run in under 12 parsecs*
- deliver Han Solo to the highest bidder
d10 | Action | Location | Owner | Inside Information | Unforeseen Complications |
1 | Capture/Steal | freighter convoy | Imperial | lightly guarded | military presence |
2 | Capture/Steal | colony ship | Imperial | abandoned | T is for It’s a trap! |
3 | Smuggle past | luxury cruiser | criminal organization | in a minefield | J is for Jedi are involved |
4 | Smuggle past | orbital depot | criminal organization | a gambling tournament is involved | has a secret, different owner |
5 | Smuggle past | armed starship | civilian | Need to use speeder bikes | must meet with a contact |
6 | Rescue | military outpost | civilian | Disable security via central computer | civilian hostages become involved |
7 | Rescue | medical facility (hospital, cloning, etc.) | civilian | location is underwater | moral quandary affecting a fringer’s D is for Destiny |
8 | Investigate / Discover | factory | politician | Working with someone on the inside | time limit |
9 | Protect | residence | pirate | besieged | one type of technology doesn’t function (shields, blasters, etc.) |
10 | Destroy | uncharted system | Rebel Alliance | uncharted location | forged permits don’t work |
* I just looked up the Wookipedia entry for ‘Kessel Run’ and vomited in my mouth, just a bit. Han is quoted as saying his starship can travel the Kessel Run in under 12 parsecs. Clearly, the writers (Uncle George?) didn’t realize at the time that parsecs are a measure of distance. It sounds like ‘seconds’ so they wrote it as a unit of time; a minor mistake, no big deal. But to keep their precious canon, a layer of pseudo-science and coverup bullshit has been put onto this, making the whole thing just stupid.
October 30th, 2012 at 7:38 pm
Ya know, I don’t get the pseudo-science weirdness about it… black holes bending space and time?
I thought it was enough to explain it as basically a black hole slalom. Shortest distance is shortest distance. Done. It’s kinda like how I drive staring at my MPG – kinda like a game to beat certain numbers.
November 1st, 2012 at 12:01 pm
[…] designing (H is for) Heists, a Galaxy Master will often need a bit of inspiration for a type of illicit contraband to be […]
January 31st, 2013 at 7:52 pm
About the Kessel Run, it’s been the EU that’s tried to justify it. The scripts make it kinda clear that Han’s feeding them a line of bull to impress what he thinks are local rubes, with Obi-Wan’s expression making it clear that he knows it’s a line of bull. But, as the saying goes about beggars and choosers…
January 31st, 2013 at 7:55 pm
Yeah, that’s one of the things that bugs me some times about the EU; taking a great scene and trying to shoehorn it where it really doesn’t belong.
January 31st, 2013 at 7:53 pm
For a random adventure table, this is pretty solid. Useful for GMs that need an adventure hook in a hurry. Good work.
January 31st, 2013 at 7:55 pm
Thanks!
April 3rd, 2013 at 9:10 am
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